I highly suggest mouse & keyboard in this game, however. I wanted an XboxOne controller but they are still going for 60 dollars, which is ridiculous, plus they are wireless only which I don't really like well, unless you can find a really long micro usb to usb cable, which would kick the cost up even more. I don't know if you can purchase stuff at that site (the USA version), but it's a pretty good deal. Its an old Sony Playstation 1 DualShock that I use with a MayFlash USB adapter. Ive been using my gamepad a bit more lately to try and make it work with more PC games. I found the official 360 controllers are 10 dollars off ($30) at . Analog Joystick Sensitivity and Input Smoothing/Curving. I said "screw it!", and ordered a new one. USB Trigger (from Sensorium Embedded, LLC) USB Trigger is an USB device, which allows you to use your own buttons, switches, or relays to simulate joystick button pushes to trigger events on your computer. Steam input added 360 configuration support later on. I bought the controller because those games didnt support 360 pad and joy2key was a pain. Occasionally I map grip button out of convenience. Yes, you can use various programs to adjust the dead zone (I use Xpadder but a lot of people swear by JoytoKey), but it will eventually get to the point where the dead zone will need to be so large (to prevent unwanted drifting) that the stick becomes useless, either way. Otherwise I put it on mouse-like joystick and jack up the sensitivity. SHIFT-key function) Assume your joystick has only 6 buttons, but you want to assign 10 different key inputs to your joystick buttons. I think it doesnt work, for example Im binding one joystick button to the key 'a', and if I open notepad it. Select the controller on the list > Properties > Settings tab > Calibrate. Use 'Toggle between ON/OFF' - bellow, above 'comment' box. Press Windows Key + R, type joy.cpl and press enter. Theres s difference between button hold and text entry repeat. I would constantly have to wiggle the stick to get it to zero out. Advanced Features of JoyToKey Virtual joysticks (a.k.a. Even if in notepad it only writes that key once, the game (hellion at least) interprets it as holding down. ![]() The left analog stick was getting very loose, causing me extreme grief in games. Similarly, Button31 is defined as the combination of POV-up, Button5 and Button6 input.Yeah, I just got my new controller in the mail for the same reason. In order to use it, please go to “ Options” tab and “ Button Mapping“.įor example, in the screenshot below, Button21 is defined as the combination of POV-up and Button5 input. Example: Use D-pad (POV) as a 4-way (or 8-way or 16-way or more!) shortcutĤ-way: For example, you may be using D-pad (POV) as a 4-way shortcut, meaning you define keyboard shortcuts for up, down, left and right.Ĩ-way: JoyToKey allows you to use it as a 8-way input by enabling “ Configure 8-way for POV (default 4-way)” in “ Options” tab.ġ6-way or more: “ Button Alias” function allows you to double/triple it further by combining with a different button. TIPs JoyToKey has a function called Button Alias (or Button Mapping). Is it possible Yes, but it is only supposed for 4 input modes in keyboard (Multi), shown below. But in some cases, you may want to emulate a key input only for the specified duration such as 50 msec. The 2nd scenario is explained further in the other page. By default, JoyToKey emulates a key input as long as the corresponding button is pressed on the controller. ![]() In the keyboard assignment window, right-click the entry box, and you. CTRL+Click) Starting from 5.2, you can combine a keyboard and mouse click input, such as SHIFT+Click or CTRL+Click. This page explains how the first scenario can be used. But in the example below, you can switch to key/mouse assignments defined for Joystick 3 whenever 'button 3' is pressed.
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